
Overview
A Quick and Easy Dining Solution for University Students
Introduction:
Nosh, a convenient dining solution, originated from a student project at the University of North Carolina at Charlotte (UNCC). The project emerged from a common need shared by students, including the creators themselves, to swiftly discover fast and hassle-free gluten free dining options on campus.
Background:
At UNCC, a diverse student body often found themselves in situations where they needed quick access to meals between classes, study sessions, or other commitments. Traditional dining options frequently fell short in terms of speed and convenience, leading to the inception of Nosh.

USER RESEARCH
Challenges:
1. Limited access to rapid and easy food choices on campus.
2. Time constraints experienced by students in a fast-paced academic environment.
3. The need to create a solution that caters to the preferences and schedules of a diverse student population.
Solution:
The opportunity to bridge the gap between students and their desire for efficient gluten free dining. We developed a mobile application that provides a user-friendly interface to help students quickly locate nearby dining options, offering quick and easy meals.

WIREFRAME POST APP CREATION



USER STORY MAPPING - FIRST PASS
Research Questions
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How do people transition from conventional food to a new lifestyle?
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What challenges have people encountered in social settings by avoiding gluten for health reasons?
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How do people research how to support their unique needs, such as finding gluten free recipes and gluten free restaurants.
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Can students adjust to a gluten free diet as a family and what would that transition look like?
Methodology
Selected participants will take part in User Interviews.
Participant Characteristics
The following are the primary characteristics of the study’s participants:
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Experienced major change in their lifestyle towards a gluten free diet, and or
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Have gluten-intolerance to foods containing gluten or gluten derivatives
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Expressed interest in improving health and well-being
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Expressed an interest in preparing food or eating out
Recruiting Participants
Potential participants will be recruited through social media (Facebook, Instagram) and a list of contacts.
Schedule
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Recruiting: Begins July 30
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Interviews: June 17 - June 23
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Results Delivery: June 29

Outcome:
The Nosh app gained popularity among UNCC bootcamp students, addressing the challenge of finding convenient and rapid food choices. The team won the most creative application in the UNCC Bootcamp Challenge.
Conclusion:
Nosh's success as a student project turned practical solution underscores the value of understanding and meeting the needs of a specific target audience. By recognizing the time constraints and dining preferences of UNCC students, the team created a practical tool that enhanced the overall dining experience on campus.
Technologies used: HTML, CSS, Heroku, JavaScript, Figma